Singleplayer Training Campaign
Several detailed and lengthy missions train new gamers ("Newbloods") how to play Tribes 2 via a high-energy, action-filled
In Rabbit, only a single flag exists. Whenever anyone takes the flag, all other players try to kill him. The longer he
keeps it, the more points he gets.
Capture and Hold
All about controlling locations, in this game you receive points for capturing specific locations (such as a tower) and
then holding them for a given period of time. The team with the most points wins.
Capture the Flag
This remains the most popular game type in Tribes. Much like the game many of us played as kids, you organize your tribe
into offensive and defensive units to protect your team's flag while seeking to capture the flag of your rivals and return
it to your base. The team with the most flag captures wins!
One team starts the match on offense while the other starts defending the objective. When the offensive team meets its
mission objective, the mission starts again with the sides reversed; the former defenders go on the offensive and the former
offense defend the objective.
The typical "every man out for himself" slugfest found in typical first person shooter games.
Like Deathmatch, except that each player only pursues one target at a time. A player can only hunt a new target after she
has eliminated her current "bounty." You suffer a penalty for killing players who are not your current bounty, except for
the player currently hunting you.
Probably the most intense multiplayer experience found in Tribes 2. Depending on the mission, warriors either try to eliminate
all other warriors in the game and collect the flags they're carrying or they are grouped together on a team to collect flags
from opposing team members. Players cash in flags at a central "Nexus" to obtain points.